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We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

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Submit workshop position papers for CHI PLAY conference

The 2014 CHI PLAY conference will take place October 19 to 22 at the Radisson Harbourfront Hotel in Toronto, Ontario.
The 2014 CHI PLAY conference will take place October 19 to 22 at the Radisson Harbourfront Hotel in Toronto, Ontario.

Researchers, professionals and students passionate about games and human-computer interaction (HCI) are invited to submit workshop position papers for the 2014 Association for Computing Machinery Special Interest Group on Computer-Human Interaction (ACM SIGCHI) Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) conference.

CHI PLAY aims to highlight and foster discussion of current high-quality research in games and HCI as foundations for the future of digital play. Conference organizers have unveiled the four main workshops for the event, which will take place October 19 to 22 at the Radisson Harbourfront Hotel in Toronto, Ontario. Following a successful call for high-quality research papers with an acceptance rate of 29 per cent as well as a juried selection of innovative student games and works-in-progress posters, the workshop venues are the last chance to present ground-breaking research and highlight industry case studies at the CHI PLAY 2014 conference.

"It is really amazing to see these cutting-edge workshops covering the latest developments in the human-computer interaction and game research communities,” said Dr. Lennart Nacke, General Chair, of the CHI PLAY conference and Director, HCI Games Group at the University of Ontario Institute of Technology’s Faculty of Business and Information Technology. “We are also proud to see a strong industry involvement with these research topics.”

The following workshops have been accepted:

  • Participatory Design for Serious Games: This workshop will explore the opportunities and challenges of using participatory design when creating serious games.
  • EyePlay Workshop: This workshop brings together researchers and industry specialists from the fields of eye tracking and games to discuss the new challenges presented by the combination of games and eye tracking.
  • Game Idea Jam: Researchers and developers will draw upon their own experiences to develop creative game ideas for sport or exertion to combat physical inactivity.
  • Games User Research Workshop: This year’s workshop will focus on rapid reporting and visualization of player data.

CHI PLAY is seeking contributions for each of these workshops – especially those that bridge the researcher and practitioner communities. To learn more about submission formats and deadlines, see the individual workshop websites at the links listed above.

For more information on the general format of workshops and the main conference, visit the CHI PLAY Workshops web page, email info@chiplay.org, or look for CHI PLAY on Facebook and Twitter.

About Association for Computing Machinery

Association for Computing Machinery is widely recognized as the premier membership organization for computing professionals, delivering resources that advance computing as a science and a profession; enable professional development; and promote policies and research that benefit society.

About SIGCHI

The ACM Special Interest Group on Computer-Human Interaction is the world's largest association of professionals who work in the research and practice of computer-human interaction. This interdisciplinary group is comprised of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, multi-media designers, and anthropologists, just to name some of the domains whose special expertise come to bear in this area. They are brought together by a shared understanding that designing useful and usable technology is an interdisciplinary process, and believe that when done properly it has the power to transform persons' lives.

SIGCHI has close to 40 active local chapters across five continents to promote local support networks for HCI professionals.