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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

Gamification 2013 conference a success

Dr. Lennart Nacke, Research Director, UOIT GAMER Lab and Chair of the Gamification 2013 conference.
Dr. Lennart Nacke, Research Director, UOIT GAMER Lab and Chair of the Gamification 2013 conference.

The Faculty of Business and Information Technology would like to thank all partners, speakers, volunteers, Advisory and Paper Committee members and attendees for making the first-annual Gamification 2013 conference a success.

The conference, which took place October 2 to 4 at the University of Waterloo’s Stratford, Ontario campus, showcased current academic research in gamification, opening the door for discussion around the growth of the industry. It covered a range of academic and industry research specifically aligned to expand the effective implementation of gamification in business, health, education and entertainment.

"This is a great achievement for our GAMER Lab and UOIT," said Dr. Lennart Nacke, Research Director, UOIT GAMER Lab. "The conference gave us a chance to explore the future of gamification and the ways it can be successfully implemented in business, health, education and entertainment. We would like to thank everyone involved in making this conference a huge success. We also look forward to hosting CHI Play, a follow-up conference to engaging forms of human-computer interaction and play, in Toronto in October 2014.”

For a quick taste of Gamification 2013, view the conference highlights video and read an article about some of the research presented by UOIT graduate students at the conference.