Skip to main content
Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

FBIT faculty member talks about multiplayer games in PC Gamer magazine

Dr. Lennart Nacke, Director of the HCI Games Group with UOIT's Faculty of Business and Information Technology.
Dr. Lennart Nacke, Director of the HCI Games Group with UOIT's Faculty of Business and Information Technology.

Dr. Lennart Nacke, Director of the HCI Games Group with the University of Ontario Institute of Technology’s (UOIT) Faculty of Business and Information Technology (FBIT), was recently interviewed by PC Gamer magazine about why some multiplayer games are more engaging to some people than others.

Over the last several years, Dr. Nacke, who specializes in human-computer interaction (HCI), game design and affective gaming (biofeedback gaming using brain and body sensors), has run several studies investigating the emotional and social components of human behaviour during gameplay. His theory is that gameplay, especially social gameplay, is more than meets the eye. “Novel human-computer interfaces in games help us communicate better with the game world and express our feelings more accurately,” explained Dr. Nacke.

He also believes that video games themselves often act as interfaces or means of communication between other human beings. His studies show that games are a form of communication. In the article, Losing it: Why bad players keep trying with good games, he explained, “They (games) allow us to communicate with other humans by monitoring and comparing our behaviours in the game to others, and witnessing personal growth in an easy-to-understand, constrained environment.”

Dr. Nacke continues to utilize revolutionary physiological technology, such as brainwave and muscular sensors, to investigate the intellectual and emotional aspects of social gameplay. “Games, even the competitive ones, are one of the most social ways we can interact using technology today,” he said.

Learn more about Dr. Nacke’s research group by visiting the HCI Games Group website.