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Ontario Tech acknowledges the lands and people of the Mississaugas of Scugog Island First Nation.

We are thankful to be welcome on these lands in friendship. The lands we are situated on are covered by the Williams Treaties and are the traditional territory of the Mississaugas, a branch of the greater Anishinaabeg Nation, including Algonquin, Ojibway, Odawa and Pottawatomi. These lands remain home to many Indigenous nations and peoples.

We acknowledge this land out of respect for the Indigenous nations who have cared for Turtle Island, also called North America, from before the arrival of settler peoples until this day. Most importantly, we acknowledge that the history of these lands has been tainted by poor treatment and a lack of friendship with the First Nations who call them home.

This history is something we are all affected by because we are all treaty people in Canada. We all have a shared history to reflect on, and each of us is affected by this history in different ways. Our past defines our present, but if we move forward as friends and allies, then it does not have to define our future.

Learn more about Indigenous Education and Cultural Services

UOIT researcher discusses virtual reality's future in game development

Neil Schneider, Manager, Immersive Technology Services, FBIT.
Neil Schneider, Manager, Immersive Technology Services, FBIT.

With Facebook's recent purchase of Irvine, California-based immersive virtual reality (VR) technology giant Oculus VR (creator of the Oculus Rift headset), VR is getting all the buzz in the world of game development. Sitting at the forefront of this innovative technology is University of Ontario Institute of Technology's (UOIT) Neil Schneider, Manager, Immersive Technology Services, Faculty of Business and Information of Technology (FBIT) - and the media is clamouring for his knowledge.

Schneider, who is also the Executive Director of the Immersive Technology Alliance, was recently interviewed by Develop, a European-based game development news site, about the  future of VR gaming and what UOIT is doing to help develop it.

"At the University of Ontario Institute of Technology we are developing an immersive technology division, and we are already adding VR and AR (augmented reality) as a staple for our game development students in the Faculty of Business and IT," Schneider said in the article, entitled VR’s gaming future and why it’s not a fad. "It's critical that the academic world embraces this because their students will likely be the biggest idea makers and technology influencers in the not too distant future. The industry should of course back the academic world too — their business future is highly dependent on this community and what they have to offer short- and long-term."

Schneider was also recently interviewed on the same topic by NBC News and Tech Radar.