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FBIT Game Development students capture award in 2012 Great Canadian Appathon

Image of KidRunner game developed by first-year Game Development and Entrepreneurship students.
Image of KidRunner game developed by first-year Game Development and Entrepreneurship students.

UOIT students in the Faculty of Business and Information Technology’s (FBIT) Game Development and Entrepreneurship program proved they were more than prepared for a national challenge earlier this fall.

Last Stand, a UOIT team of four students, won Best Original/Experimental Application during the 2012 Great Canadian Appathon (GCA) for their game I_Save_Princess. Up-and-coming game developers raced against the clock to design and create the next hit mobile game app during the contest that was open to all Canadian university and college students. A total of 149 different teams were involved in this year's GCA.

Participants were set up at 39 designated hubs across the country in teams of up to four where they work continuously over a 48-hour period to develop their app. Various cash prizes as well as bragging rights were up for grabs.

 

 

Last Stand team members included: 

  • Chris Alphonso  (first-year student);
  • Taylor Bai-Woo (first-year student); and
  • Kristopher Maddeaux (first-year student); and
  • Colin Janowicz (fourth-year student);

Victorious Secret, another team of three FBIT Game Development and Entrepreneurship students, placed 25th overall for their game KidRunner – a great accomplishment for a competition of this magnitude.  

Victorious Secret team members (all first-year students) included:

  • David Morrison;
  • Difei Wang; and
  • Christopher Young.